UI/UX Design 2022

Meta Quest 3P Retail Experience

Introduction

We worked with the Oculus Retail team to repurpose the content and functionality from the original experience into a new dual experience where it will live within 3rd party physical retail environments like Best Buy and Target. This project involved updating the Meta Quest 3P retail interfaces to align with the new Meta branding, update content, design, and introduce the new Meta Quest Pro headset.

The Challenge

We were tasked to update the information architecture, UX wireframes, copywriting, site designs as well develop it completely on stack.

The Solution

My role in this project was restructuring the current design system in figma to create complex and scalable components that could flex across mobile, tablet and desktop so that we could essentially have building blocks of stacked segments within each page. The design formats included a mobile experience, regular touchscreen experience and a large scale touchscreen, translated into 14 languages.

Contributors

Designers: Youngshim Gontijo & Caroline NoebelsCreative Director: Parker PetersonProducer: Devin SchneiderAssoc. Account Director: Evelyn Howard

man walking in front of textured wall

Project Overview

crowd of people on a town square

With all these considerations listed, accessibility was also a main priority.

people playing basketball outside

Four formats, multiple experiences, 14 languages

man taking a photo on a wharf
man taking a photo on a wharf

We worked with a motion designer to create an attract loop that would also accompany the display.

man taking a photo on a wharf
man taking a photo on a wharf
man walking in front of textured wall

End result of visiting a site in person! :D

Visual designer shaping brands through clarity, craft, and creativity.

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CRM Playbook

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Portal

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UI/UX Design 2022

Meta Quest 3P Retail Experience

Introduction

We worked with the Oculus Retail team to repurpose the content and functionality from the original experience into a new dual experience where it will live within 3rd party physical retail environments like Best Buy and Target. This project involved updating the Meta Quest 3P retail interfaces to align with the new Meta branding, update content, design, and introduce the new Meta Quest Pro headset.

The Challenge

We were tasked to update the information architecture, UX wireframes, copywriting, site designs as well develop it completely on stack.

The Solution

My role in this project was restructuring the current design system in figma to create complex and scalable components that could flex across mobile, tablet and desktop so that we could essentially have building blocks of stacked segments within each page. The design formats included a mobile experience, regular touchscreen experience and a large scale touchscreen, translated into 14 languages.

Contributors

Designers: Youngshim Gontijo & Caroline NoebelsCreative Director: Parker PetersonProducer: Devin SchneiderAssoc. Account Director: Evelyn Howard

man walking in front of textured wall

Project Overview

crowd of people on a town square

With all these considerations listed, accessibility was also a main priority.

people playing basketball outside

Four formats, multiple experiences, 14 languages

man taking a photo on a wharf
man taking a photo on a wharf

We worked with a motion designer to create an attract loop that would also accompany the display.

man taking a photo on a wharf
man taking a photo on a wharf
man walking in front of textured wall

End result of visiting a site in person! :D

Visual designer shaping brands through clarity, craft, and creativity.

More projects

CRM Playbook

Explore

Portal

Explore

UI/UX Design 2022

Meta Quest 3P Retail Experience

Introduction

We worked with the Oculus Retail team to repurpose the content and functionality from the original experience into a new dual experience where it will live within 3rd party physical retail environments like Best Buy and Target. This project involved updating the Meta Quest 3P retail interfaces to align with the new Meta branding, update content, design, and introduce the new Meta Quest Pro headset.

The Challenge

We were tasked to update the information architecture, UX wireframes, copywriting, site designs as well develop it completely on stack.

The Solution

My role in this project was restructuring the current design system in figma to create complex and scalable components that could flex across mobile, tablet and desktop so that we could essentially have building blocks of stacked segments within each page. The design formats included a mobile experience, regular touchscreen experience and a large scale touchscreen, translated into 14 languages.

Contributors

Designers: Youngshim Gontijo & Caroline NoebelsCreative Director: Parker PetersonProducer: Devin SchneiderAssoc. Account Director: Evelyn Howard

man walking in front of textured wall

Project Overview

crowd of people on a town square

With all these considerations listed, accessibility was also a main priority.

people playing basketball outside

Four formats, multiple experiences, 14 languages

man taking a photo on a wharf
man taking a photo on a wharf

We worked with a motion designer to create an attract loop that would also accompany the display.

man taking a photo on a wharf
man taking a photo on a wharf
man walking in front of textured wall

End result of visiting a site in person! :D

Visual designer shaping brands through clarity, craft, and creativity.

More projects

CRM Playbook

Explore

Portal

Explore